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Cuteness Engineering - Designing Adorable Products and Services (Paperback, Softcover reprint of the original 1st ed. 2017):... Cuteness Engineering - Designing Adorable Products and Services (Paperback, Softcover reprint of the original 1st ed. 2017)
Aaron Marcus, Masaaki Kurosu, Xiao Juan Ma, Ayako Hashizume
R3,459 Discovery Miles 34 590 Ships in 10 - 15 working days

This state of the art monograph presents a unique introduction to thinking about cuteness and its incorporation into modern, especially computer-based, products and services. Cuteness is defined and explored in relation to user-centered design concepts and methods, in addition to considering the history of cuteness and cuteness in other cultures, especially in relation to eastern Asia. The authors provide detailed analyses and histories of cuteness in Japan and in China, the rise of Kawaii and Moe cultural artifacts, and their relation to social, psychological, and design issues. They also attempt an initial taxonomy of cuteness. Finally, detailed interviews with leading designers of cute products and services, such as Hello Kitty, provide an understanding of the philosophy and decision-making process of designers of cuteness. Cuteness Engineering: Designing Adorable Products and Services will be of interest and use to a wide range of professionals, researchers, academics, and students who are interested in exploring the world of cuteness in fresh new ways and gaining insights useful for their work and studies.

Cuteness Engineering - Designing Adorable Products and Services (Hardcover, 1st ed. 2017): Aaron Marcus, Masaaki Kurosu, Ayako... Cuteness Engineering - Designing Adorable Products and Services (Hardcover, 1st ed. 2017)
Aaron Marcus, Masaaki Kurosu, Ayako Hashizume
R3,703 Discovery Miles 37 030 Ships in 10 - 15 working days

This state of the art monograph presents a unique introduction to thinking about cuteness and its incorporation into modern, especially computer-based, products and services. Cuteness is defined and explored in relation to user-centered design concepts and methods, in addition to considering the history of cuteness and cuteness in other cultures, especially in relation to eastern Asia. The authors provide detailed analyses and histories of cuteness in Japan and in China, the rise of Kawaii and Moe cultural artifacts, and their relation to social, psychological, and design issues. They also attempt an initial taxonomy of cuteness. Finally, detailed interviews with leading designers of cute products and services, such as Hello Kitty, provide an understanding of the philosophy and decision-making process of designers of cuteness. Cuteness Engineering: Designing Adorable Products and Services will be of interest and use to a wide range of professionals, researchers, academics, and students who are interested in exploring the world of cuteness in fresh new ways and gaining insights useful for their work and studies.

Human-Computer Interaction - Thematic Area, HCI 2023, Held as Part of the 25th HCI International Conference, HCII 2023,... Human-Computer Interaction - Thematic Area, HCI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part IV (1st ed. 2023)
Masaaki Kurosu, Ayako Hashizume
R3,174 Discovery Miles 31 740 Ships in 12 - 17 working days

The four-volume set LNCS 14011, 14012, 14013, and 14014 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 25th International Conference on Human-Computer Interaction, HCII 2023, which took place in Copenhagen, Denmark, in July 2023.   A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions. The papers included in the HCI 2023 volume set were organized in topical sections as follows:   Part I: Design and evaluation methods, techniques and tools; interaction methods and techniques;   Part II: Children computer interaction; emotions in HCI; and understanding the user experience;   Part III: Human robot interaction; chatbots and voice-based interaction; interacting in the metaverse;   Part IV: Supporting health, quality of life and everyday activities; HCI for learning, culture, creativity and societal impact.

Human-Computer Interaction - Thematic Area, HCI 2023, Held as Part of the 25th HCI International Conference, HCII 2023,... Human-Computer Interaction - Thematic Area, HCI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II (1st ed. 2023)
Masaaki Kurosu, Ayako Hashizume
R4,566 Discovery Miles 45 660 Ships in 10 - 15 working days

The four-volume set LNCS 14011, 14012, 14013, and 14014 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 25th International Conference on Human-Computer Interaction, HCII 2023, which took place in Copenhagen, Denmark, in July 2023.   A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions. The papers included in the HCI 2023 volume set were organized in topical sections as follows:   Part I: Design and evaluation methods, techniques and tools; interaction methods and techniques;   Part II: Children computer interaction; emotions in HCI; and understanding the user experience;   Part III: Human robot interaction; chatbots and voice-based interaction; interacting in the metaverse;   Part IV: Supporting health, quality of life and everyday activities; HCI for learning, culture, creativity and societal impact.

Human-Computer Interaction - Thematic Area, HCI 2023, Held as Part of the 25th HCI International Conference, HCII 2023,... Human-Computer Interaction - Thematic Area, HCI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part I (1st ed. 2023)
Masaaki Kurosu, Ayako Hashizume
R2,636 Discovery Miles 26 360 Ships in 12 - 17 working days

The four-volume set LNCS 14011, 14012, 14013, and 14014 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 25th International Conference on Human-Computer Interaction, HCII 2023, which took place in Copenhagen, Denmark, in July 2023.   A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions. The papers included in the HCI 2023 volume set were organized in topical sections as follows:   Part I: Design and evaluation methods, techniques and tools; interaction methods and techniques;   Part II: Children computer interaction; emotions in HCI; and understanding the user experience;   Part III: Human robot interaction; chatbots and voice-based interaction; interacting in the metaverse;   Part IV: Supporting health, quality of life and everyday activities; HCI for learning, culture, creativity and societal impact.

Human-Computer Interaction - Thematic Area, HCI 2023, Held as Part of the 25th HCI International Conference, HCII 2023,... Human-Computer Interaction - Thematic Area, HCI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part III (1st ed. 2023)
Masaaki Kurosu, Ayako Hashizume
R3,739 Discovery Miles 37 390 Ships in 12 - 17 working days

The four-volume set LNCS 14011, 14012, 14013, and 14014 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 25th International Conference on Human-Computer Interaction, HCII 2023, which took place in Copenhagen, Denmark, in July 2023.   A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions. The papers included in the HCI 2023 volume set were organized in topical sections as follows:   Part I: Design and evaluation methods, techniques and tools; interaction methods and techniques;   Part II: Children computer interaction; emotions in HCI; and understanding the user experience;   Part III: Human robot interaction; chatbots and voice-based interaction; interacting in the metaverse;   Part IV: Supporting health, quality of life and everyday activities; HCI for learning, culture, creativity and societal impact.

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